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Planet Background

Creation

Overview

Build entire games as you explore both the artistic and technical aspects of production.

Levels

Attend additional sessions to level up from beginner to expert.

Learn basic art, code and game design principles as you create visual assets and game mechanics.

  • Articulate why something is “fun” or “not fun”
  • Use color and shape to make games visually appealing
  • Use visual blocks to code the functionality of a game
  • Give and take constructive criticism and effectively apply criticism to design

Plan your levels then turn those levels into playable games, complete with detailed artwork.

  • Create shading and highlights for sprites
  • Turn game assets into 2D tile maps
  • Navigate a 2D game engine
  • Learn Java object-oriented programming basics
  • Implement mini games that each demonstrate a different fundamental mechanic
  • Deconstruct games and think critically about them
  • Learn what makes games fun to play

Code your logic, the rules that make games function.

  • Learn fundamentals common to all computer programming
  • Translate English pseudocode into code blocks
  • Design on paper and translate to digital
  • Create and maintain a game design document
  • Learn to create a consistent design aesthetic

Work with a team and focus on a single aspect: the art, code or design for an original game.

  • Learn team management skills
  • Create character reference sheets
  • Use integrated events and actions and pre-packaged behaviors
  • Publish games to the web

Faculty

Our instructors are in possession or pursuit of degrees in related fields.

MEET THE FACULTY

Tools


Paint.NET

Software

A simple graphics editor with many of the features of industry-standard Photoshop.

Construct

Software

A 2-dimensional game engine with drag-and-drop editor and event-based logic system.

Greenfoot

Software

A 2-dimensional game engine for teaching Java-based object-oriented programming.

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